Dragon Age Origins Mods Hair

  воскресенье 26 апреля
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Overview

TWO new hairs: Including here the Nimue hair in all 3 Variations, and the Neria hair (currently available for DF, DM, EF, EM, HF) Optional Files: SK Hair Re-texture (Smooth Version, by Skaramoosh) now frosty compatible, and a mesh edit for the Ardent blossom that fits the Josie hair pack.

Cosmetic mods (mods that add new eye colours, hairs, skin tones, etc) to be used by your character are not compatible. This means that, if you install more than one cosmetic mod at the same time, you won't see the resources added by all of them in the Dragon Age character creator unless you make them compatible first.

This tutorial will explain how to install more than one cosmetic mod for Dragon Age making all of them compatible so you can access the resources they add from the character creator.

Required tools

  • Notepad or another tool that allows edition of txt files

How the character creator works

Dragon Age character creator looks for the resources (skintones, eye colours, hairs, hair colours, etc) in a xml called chargenmorphcfg.xml. The character creator will show you only the resources that are listed in that xml file.

Most cosmetic mods add their own chargenmorphcfg.xml file that contains the vanilla respurces plus the ones added by the mod. But, if there is more than one chargenmorphcfg.xml file in your Dragon Age override folder, the game won't know which one is the right one to be used and the character creator won't work properly. That is the reason why, when installing more than one cosmetic mod, you will have to add the resources the new mod adds to the lists in the chargenmorphcfg.xml file that is in your override folder.

Notes
* If you are installing cosmetic mods that add resources used by NPCs, and you don't want them for your character, you don't need to edit the chargenmorphcfg.xml as this file is only used by the character creator. But, if the mod adds a new xml file, delete it or your character creator will probably won't work as you want it to.
* If you are installing a mod that adds tattos made for the toolset modifying the chargenmorphcfg.xml won't work. Refer to this tutorial Using custom tattoos with Dragon Age character creator instead.

You can also use the recently updated and improved: CharGenMorph Compiler, made by TerraEx, to combine the '.xml' files from multiple mods automatically. More information about this utility can be found here: Using Dragon Age Mods for Dummies. But, if this tool doesn't work for you or you would prefer to make the changes manually, don't worry. You can edit the chargenmorphcfg.xml using any txt editor (e.g. 'Wordpad' works well with this file format.)

chargenmorphcfg.xml structure

Open the chargenmorphcfg.xml and you'll see that it has several sections. Each section begins with a tag like this: <section name> and ends with a tag like this: </section name>. Some sections have also subsections for each of the races in game to indicate that some resources are available only to some of the races and genders and not to all of them.

Contact us for assistance. Enter both the serial number and request code to get anactivation code. Keygen activation app.

The xml file has the following sections:

  • <heads>: contains the list of preset faces that are loaded in the character creator. All presets end with a *.mop extension.
  • <hairs>: contains the list of hairs that are loaded in the character creator. There is a subsection for each of the races and genders that you can use to create your character in game.
  • <beards>: contains the list of beards that are loaded in the character creator. It contains subsections only for human male and dwarf male.
  • <hair_colors>: contains the list of hair colours that are loaded in the character creator.
  • <skin_colors>: contains the list of skintones that are loaded in the character creator. * <eyes_colors>: contains the list of eye colours that are loaded in the character creator.
  • <eyes_makeup_colors>: contains the list of eye makeup colours that are loaded in the character creator.
  • <blush_makeup_colors>: contains the list of blush makeup colours that are loaded in the character creator.
  • <lip_makeup_colors>: contains the list of lip colours that are loaded in the character creator.
  • <brow_stubble_colors>: contains the list of eyebrow and stubble colours that are loaded in the character creator.
  • <crew_cut_colors>: contains the list of the scalp colours that are automatically assigned to your character when you select a hair colour.
  • <tattoo_colors>: contains the list of tattoo colours that are loaded in the character creator.
  • <tattoos>: contains the list of tatoo files that contains the individual tattoos that you will be able to select in the character creator.
  • <skins>: contains the list of complexions that are loaded in the character creator.

The actual resources (hairs, eye colours, skintones, etc) are listed in each section or subsection like this: <resource name='resource file name'/>

Adding new resources to the chargenmorphcfg.xml file

If the mod you are installing already has a chargenmorphcfg.xml file:

  • change its name to another name (like NewChargenmorphcfg.xml) and open it using Notepad in one window.
  • Open your chargenmorphcfg.xml in another Notepad instance.
  • Compare your xml file (chargenmorphcfg.xml) and the one from the mod (NewChargenmorphcfg.xml in the example) and copy all the <resource name='name of the resource'/> lines that are in the NewChargenmorphcfg.xml and not on your xml file, each one in its right section and subsection.
  • Save your chargenmorphcfg.xml file

If the mod you are installing doesn't have a chargenmorphcfg.xml file: Bhavatharini albums.

  • Open your xml file using Notepad or any other txt editor.
  • Locate the section you want to modify: if you are adding new hairs, go to the <hairs> section, if you are adding new eye colours go to the <eyes_colors> section, and so on.
  • If the section you are going to modify contains subsections, like in the case of the <hairs> section, locate the subsection of the race you are adding the hairs to: if you are adding hairs for human female characters, locate the <human_female> subsection that is between the <hairs> and </hairs> tags.
  • Look at the mod files and add as many <resource name='name of the resource'/> entries as files added by the mod, replacing 'name of the resource' by each file name.
  • Save your chargenmorphcfg.xml file
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Installing_cosmetic_mods_for_Dragon_Age&oldid=3808'

This page highlights the most useful and/or interesting modifications to Dragon Age, ranging from in-game items to new areas. Also included is a lot of mods not yet complete, but which one day should prove highly popular.

Total Conversions[edit]

Models[edit]

  • Pineappletree's Vibrant Colors - This adds 48 new hair & eyebrow colors, 40 new skin tones and 30 new eye colors to the Character Creator and replaces the 11 eye colors originally shipped with DA:O. They are all ready for use in the ingame Character Creator and the DA:O Toolset.
  • Character Creator Extra Tints & Tones v1.3 - Adds extra skin tones, eye & hair colours to the in-game character creator. I've also added Morrigan's hair model & Duncan's & Oghren's hairbeard models. PC tatoos are now a more solid shade.
  • More Hairstyles - This mod adds new hairstyles available at character creation. Included are some of Ren's and idkrrr's hairstyles, as well as the Lady of the Forest hair.
  • Hairstyles, Hair Color, Skin Tones, Eye Colors - Combines above three mods into one. Be aware updates may not be included.
  • Trailer Edition - This mod attempts to make the PC, Morrigan, Sten and Leliana resemble their sacred ashes / warden's calling counterparts. This encompasses new headmorphs, armor and eventually hair.

Textures[edit]

  • Pretty in Pink - Changes the textures on the base female models from clunky grandma bras & panties to translucent white with lace edges. Racy. Fairly detailed. Puritans need not apply.

Campaigns[edit]

  • Baldur's Gate 2 Redux - Starting out with Irenicus' Dungeon, the BGR Team is recreating the beloved Baldur's Gate experience in the Dragon Age engine. A demo is now available via the link.
  • Gay Bar of Ferelden - This mod adds a gay bar, called the Bunkhouse, and a nearby village to the original campaign. The Bunkhouse is a tavern/inn/brothel that the player may purchase and operate after solving a few problems for the locals.
  • Fragments of Ferelden - A knight-errant is drawn onto the path of power and glory in the shattered remnants of Ferelden within the mysterious Labyrinth. A playable standalone module taking a solo character from level 1 to 9-11 over 3 hours of adventure.

Utilities[edit]

  • DATool: DA model manipulator - This is a tool for viewing and manipulating DA models. This tool allows you to easily browse, retexture and scale the available DA models. Planned future features include the ability to export the models.

Voice over[edit]

Gameplay[edit]

  • Character Respecialization - Allows the player to reset the attribute, specialization, spell, talent and skill points of any party members.
  • Auto Loot - ****** NOW - With Auto Loot Everything near me Skill ****** A 'Simple' Auto Loot Mod - If you have enough inventory space all items will be added without opening the loot gui.
  • Forced Deathblows - A quick and simple mod that should force all melee kills to be 'Deathblows', aka those nifty scripted hack-em-up sequences!
  • Advanced Tactics - This mod fix various bugs in tactics system, party members behaviors and AI. It enable new conditions and actions in the tactics system that give you the opportunity to configure your followers more precisely.
  • Nightmare Plus - If the regular Nightmare difficulty wasn't enough for you..

Items/weapons/armor[edit]

  • Camp storage chest - Spawns a simple storage chest at the party camp.
  • The Winter Forge - Fully customize your party equipement through a brand new craft skill giving you 249 new recipes to imbue your items with any magical property you desire, and through new installations at your camp allowing item material and color changes.
  • Helm Removal - Equipped helms are removed when out of combat and re-equipped automatically when entering a fight.
  • The Icons Project - Amazing, but Dragon Age is VERY.. very very short on icons, from weapons, to armors and other items, the game repeats alot, and NEEDS alot more. thats our goal here.

Characters[edit]

Ser Gilmore companion NPC - Fully Voiced - Upon arrival in Lothering you can find Ser Gilmore in front of the Chantry as a recruitable, fully voiced npc!

Scripting[edit]

  • Slap Morrigan - This a small light hearted modification that lets you slap Morrigan. Useful when she disapproves of you opting not to drown a bag of kittens. It overrides her main conversation with a new one adding the slap interaction.
  • Alistair Flirt Pack - This project will allow you to tell things to Alistair by clicking on him. Right now, Bioware left us two choices: 'kiss him' and 'lets go to bed'.. the horror!

Mods to watch out for[edit]

  • Multi Player - My team and i are working on improving DA:O by adding coop play, followed by custom games that will allow people to host custom mods for their friends.
  • Dragon Age: The Deep Road - We have begun to gather a team for an ambitious project of creating a new Dragon Age campaign. Complete with its own Origin stories, and setting. The main idea is the campaign will revolve around Orzammar after the defeat of the Blight.
  • The Best Fantasy RPG never made - Since I'm sick of being creative, in order to learn the new toolset I'm creating a module using every goddamn cliche in the book. That means you'll play an orphan farmboy raised in a secluded mountain village that's burnt to the ground by the evil demon army. Little do they know, you're actually the harbinger of an unfolding prophecy foretold 1000 years ago. The fate of the world hangs in the balance. Can you save it?
Retrieved from 'https://dragonage.neoseeker.com/w/index.php?title=Notable_mods&oldid=708'

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