Game Maker Spaceship Engine Blowing

  среда 29 апреля
      28

FriendlyCosmonaut is here to show you how quickly you can get developing your first game with GameMaker Studio 2, creating an arcade classic game.

Star Engine
Developer(s)Christian Whitehead
Written inC++
TypeGame engine
LicenseProprietary

The Star Engine, formerly known as the Retro Engine, is a multiplatformgame engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.

Overview[edit]

Unlike most modern game engines, the Star Engine is primarily tailored for creating two-dimensional games like those released for 32-bit or below-era consoles, such as the Sega Saturn, Sega Genesis or the Super Nintendo Entertainment System. For this reason, the engine focuses more on raster graphics and palette manipulation, although it does feature support for widescreen graphics and online functionality.[1]

History[edit]

Australian programmer Christian Whitehead created the Retro Engine for use with a 2007 fangame entitled Retro Sonic, which is based upon the original Sonic games released for the Sega Genesis. The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game.[2]Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus.[3]

In 2009, Sega asked fans for ideas on a game to port to iOS. As a response, Whitehead produced a proof-of-concept video showing Sega's 1993 Sega CD game Sonic CD running on an iPhone.[4] Sega later officially released the port in 2011 for various platforms, such as the Xbox 360, PlayStation 3, Microsoft Windows, iOS and Android. Whitehead, along with fellow Sonic scene member Simon 'Stealth' Thomley, were later commissioned to create remakes of Sonic the Hedgehog and Sonic the Hedgehog 2 using the engine, released for mobile platforms in 2013.[5][6] Whitehead, Thomley, and PagodaWest Games later collaborated on an original Sonic title, Sonic Mania, which runs on an updated version of the Retro Engine. The game was released in August 2017.[7][8] In 2014, to celebrate the twentieth anniversary of the release of Sonic 3 & Knuckles, Whitehead and Thomley produced a proof-of-concept showing the game using the engine on an iPhone. Despite fan support, the project was not approved by Sega.[5] In 2019, Whitehead, in collaboration with other members behind Sonic Mania, founded a new studio called Evening Star. In reference of the studio name, the engine was renamed the Star Engine.[9]

Reception[edit]

Reviewers have praised the Star Engine for its performance, which has been called superior to simply emulating the original games. TouchArcade has referred to the remasters of Sonic the Hedgehog and Sonic the Hedgehog 2 as 'spectacular'.[5]

Games[edit]

YearTitleDeveloper(s)Platform(s)
2007Retro SonicChristian WhiteheadMicrosoft Windows, Dreamcast
2008Sonic NexusWhitehead, Brad Flick, Hunter BridgesMicrosoft Windows, Mac OS X
2011Sonic CDOriginal game by Sonic Team; ported by WhiteheadXbox 360, PlayStation 3, iOS, Android, Ouya, Microsoft Windows, Apple TV, Windows Phone
2013Sonic the HedgehogOriginal games by Sonic Team; ported by Whitehead and HeadcannoniOS, Android, Apple TV
Sonic the Hedgehog 2
2017Sonic ManiaWhitehead, Headcannon, PagodaWest GamesNintendo Switch, Xbox One, PlayStation 4, Microsoft Windows

Potential projects[edit]

Whitehead has named games such as Ristar, Knuckles' Chaotix, and Dynamite Headdy, as well as non-Sega games like the Castlevania series, as others that would be possible to port to the engine.[2][4]

References[edit]

  1. ^Whitehead, Christian. 'Technologies: Retro Engine'. Retrieved 16 March 2017.
  2. ^ abMawson, Chris (2 April 2015). 'Sonic the Hedgehog 3 Remastered Interview with Christian 'The Taxman' Whitehead'. Power Up Gaming. Retrieved 23 July 2016.
  3. ^Ponce, Tony. 'The joy of fan games, pt. 2: Fan game heroes!'. Destructoid. Retrieved 19 March 2017.
  4. ^ abHodapp, Eli (29 July 2009). 'Christian Whitehead On 'Sonic CD' and His Retro Engine'. TouchArcade. Retrieved 23 July 2016.
  5. ^ abcNelson, Jared (19 October 2014). 'Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen'. TouchArcade. Retrieved 23 July 2016.
  6. ^https://www.destructoid.com/sonic-the-hedgehog-2-joins-sega-s-free-mobile-game-initiative-473897.phtml
  7. ^D'Argenio, Angelo. 'Do fan games have a future? AM2R, Sonic Mania, and the creative process'. GameCrate. NewEgg. Retrieved 16 August 2017.
  8. ^https://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901
  9. ^Batchelor, James (February 12, 2019). 'Sonic Mania dev Christian Whitehead co-founds new studio Evening Star'. GamesIndustry.biz.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Engine&oldid=946827652'
About

SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known.

News
  • Hello everyone, we finally have a new update for you! But before we talk about it, we would like to apologize for how long it has been since the last ..

  • Hello everyone! I’m a little embarrassed to say that there was a mistake in the configuration of the launch option for the SE configuration tool..

  • Hello everyone, we hope you’re staying safe and well! We know the current pandemic is stressful, and some of you may also be bored by having to ..

Capabilities
EXPLORE THE ENTIRE UNIVERSE FORGET ABOUT SPACE AND TIME RESTRICTIONS BECOME A PIONEER WITH SPACEENGINE

Galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids

Known galaxies, stars, planets, asteroids, nebulae are represented using catalogs: HIPPARCOS, NGC/IC, Messier, MPC, NASA Exoplanet Archive and many others

Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems

Trillions of galaxies with billions of star systems in each, everything is realistically scaled

Seamless transition from the surface of a planet to the most distant galaxies, and free game-like movement with the WASD keys

Click on any visible object with the mouse and hit the 'G' key to fly directly to it. Search for objects by name, search by parameters within a certain radius, browse an interactive map of the surrounding space and view a map of the current planetary system

Save a favorite point in space and time and share it with friend. Give a name to any discovered planet, star or galaxy, and write a description for it.

Accelerate, decelerate, or reverse the flow of time to see the orbital motion of planets and moons, and watch sunsets and eclipses

Read detailed physical and astronomical data of any celestial body using the built-in Wiki system. Look at the orbital path lines of planets and moons, and compare their size side-by-side

3D landscapes on planets

volumetric galaxies and nebulae

Solar System bodies have real terrain models obtained by space probes; realistic hi-detail terrain on procedural planets

Pilot star ships with realistic orbital mechanics, Alcubierre warp drives, and aerodynamics in planetary atmospheres

Localization in 20 languages, with a simple system for creating new translations

Import space ship models, planetary surface textures and terrain, astronomical catalogs, and more

Movement made possible with free, spacecraft or aircraft mode

'Select and fly' autopilot to automatically go directly to the object

Automatic binding of the observer to moving objects

Automatic selection of optimum flight speed

Built-in wiki system with descriptions and ability to extend

Ability to import user addons: models, textures, catalogs

Pl sql developer 13. With the time passing we are now seeing business logics and moving to the Oracle’s Server so this software has become an integral part of the overall development process.

3D models of galaxies and nebulae with interstellar dust clouds

Accurate planetary atmosphere models

Controllable space ships

Original music with context-dependent track switching

Localization in many languages, with the ability to add new ones

Download
Support the project

If you like SpaceEngine, buy it on Steam or provide additional support via Paypal. This greatly assists SpaceEngine’s development!

System requirements
    • CPU: Dual-core 2 GHz
    • GPU: Nvidia or AMD/ATI with 2 GB dedicated memory
    • RAM: 4 GB
    • OS: Windows 7
    • CPU: Quad-core 3 GHz
    • GPU: Nvidia or AMD/ATI with 4 GB dedicated memory
    • RAM: 8 GB
    • OS: Windows 10