
Endless Frontier Support Guide
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Endless Frontier best units are is Elf Sage and Aladdin. Yup. End of guide.
Well, not really. But it can be…for you.
How To Pick The Best Units
This isn’t really a question that can be answered in one sentence. In Endless Frontier, the best units really depend on what you need. The biggest, baddest unit may be completely useless to you if the rest of your team isn’t compatible. There are a few factors that you need to look over when considering when making decisions about your units. You may be considering buying a unit, or you just need to figure out where to spend your gems and medals. You wouldn’t want to upgrade a unit that nobody uses, right?
Magical Attack
As you climb to higher levels or dungeon bosses, you will find that certain enemies have magic immunity. Having units that use magical attacks will render them useless against this boss type. You may not even know that the boss has this ability, since bosses will change their abilities from difficulty to difficulty.
Physical Attack
Just like the magical attack, it has an attribute that can be completely negated by stronger enemies. Boss enemies will have physical immunity and any unit that uses physical attacks will be useless against that boss.
Unit Race
The race of your units is probably one of the biggest deciding factors when you are playing a long-term game. Every time you revive, you will be assigned 1 of 4 races that will have their abilities heightened. If you have mostly Orc units, but your revival life is Human, then your Orc units may not perform as well until you Revive and become an Orc again. There are also many abilities that certain units have that will boost their own race’s abilities. You can also acquire spells that are race-specific. It is highly recommended to play to your strengths when it comes to choosing units by race.
The 4 available races are:
- Human
- Elf
- Undead
- Orc
Air Attack Available
You will notice that some units have the ability to fly. This allows them to bypass any units that can’t reach them. If you are playing the regular questing mode, you will sometimes notice that your units will fly straight to the enemy crystal and start attacking it. This is due to the fact that your units AI knows that it can simply skip the trash enemies and move straight to the target. Keep in mind though, some enemy units can do this to you as well! It good to cover all of your bases, and be sure to have at least one unit that can attack air units.
Cloaking Detection Function
Call of duty: modern warfare remastered. Some units will have an ability called Cloaking. This is similar to that of the air attack units, but instead will hide your units from the enemy. This will allow your units to attack their target without any threat of being attacked. Tougher enemies will be able to detect your unit’s cloaking ability, and you should have a unit that could do this as well. It is another form of defense that should be considered when creating a team.
Deciding Which Units Are The Best For You
It is recommended that you build your team based on a certain checklist to make sure you have all of your bases covered. You may want an equal variety of different units to get the most efficient flow in gameplay.
Here is what you should take into consideration:
- Try to keep an equal balance of physical attack and magical attack units. This will guarantee that you will be able to clear any dungeon or quest that you may be on. The worst case scenario would be that you have 1 or 2 units that are pulling all the weight, and clearing one stage may take over 5 minutes. You want to be able to clear every stage in only a few seconds.
- Be smart about what race your units are. You may want to revive over and over until you get the correct race for your team build. It wouldn’t be very efficient for a team of undead units to play as a revived Orc. If you don’t want to be so serious about picking race, then try to have an even spread of races on your team. Although, this option will hinder your efficiency.
- Sell artifacts that don’t complement your team. You may find some artifacts will boost magical or physical, or even race attributes. If you are running an undead team, don’t hold onto Orc boosting artifacts.
Why Don’t You Just Tell Me Which Units To Use?!
Below this paragraph, you will find a screenshot with 4 different units. They are all at the exact same level(enhanced level and gold level). You can do this early on to decide how to compare your units against each other. Try to figure out which stats you may be lacking, and find out which units are responsible.
In this screenshot, you can see 2 units that use physical attack and 2 units that use magical attack. Let’s compare the 2 units that use physical attack.
Get 2 Focus Units
By now you know that it is absolutely necessary to have at least 1 magical unit and 1 physical unit. Build up your team with a lot of focus spent on your top magic unit and top physical unit.
You want to get them as high a level as possible, and use the rest of your team’s slots for support where those units fall short. If your physical doesn’t do air units, get a unit that can pick up the slack.
It is advised that you get 3-4 healers in your team. You can start with 2-3 healers depending on how your team has been progressing. You can substitute damage units for healers once your attack units are strong enough.
Crow Knight Unit vs. Aladdin Unit:
You can see that Crow Knight has almost four times the attack power, and almost 30 times the health! It has a little less defense, but the stats clearly indicate that Crow Knight is way stronger. Let’s take a look at their respective skills.
When you take both these unit’s skills into consideration, you can really see that they each serve a different purpose. Crow Knight is used as an attacking unit, with skills that are entirely focused on boosting it’s own attacking abilities. For a team that may need to fight a stronger opponent, this is definitely one unit that you would want to keep on your team!
Then when we look at Aladdin’s skills, we see that his abilities are entirely focused on generating as much gold as possible. Being an idle game that is highly focused on collecting gold, his skills start to look a lot more useful. When you are just starting out, and your progress is highly dependent on how quickly you can purchase quests and upgrades, Aladdin is a sure bet. Maybe later, when you have a huge gold boost without any enhancements, you won’t need him.
What Units Should I Have In My Revival Team Setup?
Putting together a revival team is a good tactic for end game players. Most setups make use of having multiple Dark Archers. For more information, check out this reddit thread talking about other people’s revival teams.
Conclusion
Pick your units based on what your team needs. Pay attention to your unit race and skills. Upgrade the units that you think you will keep for a long time. You will want to get to know all of your unit’s strengths and weaknesses to decide what makes the valuable to your team. Most importantly, don’t forget that it is just a game and you will unlock everything eventually. Try to enjoy the little things along the way, too!
Looking for other mobile games that play a lot like Endless Frontier? Consider seeing the Realm Grinder guide for another detailed walkthrough for yet another incredibly addictive game.
Unit enhancement and transcendence is the end of the line in individual unit progression in Endless Frontier. Enhancing can go on for ages, but transcending can be a much faster process. provided you've got the Gems or Transcend Tickets.
Your primary progression focus is always going to be pumping medals into your units for enhancement. Transcending (also known as 'transing' among the community) is the extra icing on top. A fully transed unit has significantly higher stats than one not transed at all -- but at the same enhancement level. And a unit at trans 3 grants extra medals at revival.
Gaining medals to enhance your units costs nothing, but transcending them costs a lot of Gems or real money. A player who does not intend to spend money on the game needs to choose their transcendence focuses carefully. The Gem cost to get a unit to trans 3 is (almost disgustingly) high.
Why transcend your units?
In case you decided to skip the intro or want the full details, here's why:
- Each time you transcend a unit its attack, defense, and HP are increased by +50% (up to 150%)
- Each time you transcend a unit, you get +10% (up to 30%) more medals on revival
Those are pretty good reasons. More damage, more medals. That's what every player should want.
The cost of transcendence
Something as valuable as unit transcendence is, well, expensive. And it's expensive in both Gems and Honor Coins.
Transcending itself costs Honor Coins, but the real cost lies in evolving the requisite units to actually do the transcendence. (As a note, you can see any unit's full trans material requirements in the Unit Book.)
Each unit requires you have specific evolved units to go through with a transcendence. Getting the units is a pain enough at times, but the Gem cost is the real killer.
Let's break it down.
First, here's a small evolve cost cheat sheet:
- It costs 2800 Gems to evolve a unit to 6-star
- It costs 2000 Gems to evolve a unit to 5-star
- It costs 500 Gems to evolve a unit to 4-star
And with that in mind:
- To trans 1 a unit, you need two 6-star units and one 4-star unit. This makes the cost 6100 Gems (+100 Honor Coins).
- To trans 2 a unit, you need three 6-star units, one 5-star unit, and one 4-star unit. This makes the cost 10900 Gems (+200 Honor Coins).
- To trans 3 a unit, you need three 6-star units and two 5-star units. This makes the cost 12400 Gems (+300 Honor Coins).
- The total cost to fully transcend one unit is 29400 Gems and 600 Honor Coins.
That is indeed very expensive for any player not throwing cash at the game each mini-event. You can see why it's so important to be picky about who you transcend.
Which units should you transcend?
This is really up to your preferred team and who you are using as your cores. If you're not sure what that even means, see my unit priorities and best unit guides.
Moving forward, the answer is always going to be your cores. You want to focus all those Gems and Honor Coins on the units you're going to be using on your teams often, not only because of the stat bonuses but because of the additional Medal gains.
It is rarely in your best interest to transcend a unit you're using solely as a support, at least until your core units are trans 3. It costs too much to give a stat bonus to a unit that's going to die as soon as they get to the frontline anyway. The medal bonus is another thing entirely, though -- so it's up to you once your cores are set.
Guild exception
The rules change a bit once you start getting involved in guild battles and raids, which ignore enhancement level and instead focus on a unit's own merits along with their trans level.
Furthermore, units used as barracks instructors are good candidates for transcendence because they speed up unit production and are able to train even better units.
This is all important to remember as you consider transcending a unit, but your primary focus should be your actual team. If your team's cores are transed, then you may want to focus on barracks instructors or supports.
Transcendence Tickets

The good folks over at Ekkorr throw Transcendence Tickets at us once in a while and a number of IAPs come with them, so what's the best way for you to use them?
Your first instinct may be to hold onto your tickets for a unit's third transcendence, but you have to keep in mind that the ticket cost goes up with each trans level.
The first trans costs 1 ticket, the second trans costs 2 tickets, and the third trans costs 3 tickets.
With the above in mind, using a ticket to give a unit its first trans is the most economical option as it's a flat 6100 Gem value. Below is the ticket-to-Gem value breakdown of all three tiers so you can see it yourself.
This divides the total Gem cost of a trans tier by the ticket amount:
- Trans 1 (1 ticket) - A ticket equates to 6100 Gems
- Trans 2 (2 tickets) - A ticket equates to 5450 Gems
- Trans 3 (3 tickets) - A ticket equates to 4133 Gems
The first transcendence tier is by far the most economical way to use them, but if you are trying to trans your cores up and are not sure you'll be able to get the units or Gems to do it in a timely manner, you may want to just use your tickets on all three tiers and be done with it.
There isn't much more to be said about Endless Frontier's unit transcendence system. Enhancing with medals is more important than any other progression you're going to do, but transing units is a vital. You need the stat gains for PvP (and they certainly help in stages), and you need any medal gain bonuses you can get.
If nothing else, this guide should at least make you more wary of spending those 5700 Gems on random units when rolling or tossing them at the roulette. Gems are far more valuable than the game initially lets on.